A privateer sweeping down
to capture and destroy enemy shipping... a corporate raider waging
a relentless 'tradewar' against a rival... even a pirate,
with a handful of cutthroats to stand against the might of the
Imperial Navy... these are the adventures that await inside.
Now, for the first time, detailed rules on how to carry out a
career of piracy and interstellar plunder in the universe of TRAVELLER.
Assemble and equip a corsair expedition, seek backers or government
support for a privateering voyage, and set out into the star lanes
in search of a laden merchantmen. Stalk victims through the trackless
reaches of a star system dodging patrols and seeking out worthwhile
targets. Take home prize ships and captured cargo, sell them,
conduct repairs, and set out again.
This supplement contains complete rules on all these aspects of
commerce raiding and more. Additional rules cover recruitment,
starships used by corsairs and pirates, equipment, and pirate
character generation. Deckplans and descriptions of a typical
corsair are included as well.
Finally, this supplement contains a complete campaign, Marque
and Reprisal, following a privateering expedition against
the powerful Carrillian Assembly in the Reavers' Deep sector.
The campaign includes general information plus specific details
on encounters with four new starship types, with deckplans, descriptions,
High Guard stats, and everything else the players and referee
need for a complete commerce raiding campaign!
Format: Folded and stapled
with heavy cardstock cover.
Size: 8.5" x 11"
Page Count: 89
Insert: Cardstock "System Search Display."
Principality of Caledon "Letter of Marque" issued
against the Grand Duchy of Marlheim.
From simple bluffs and
casual deceit to elaborate confidence games worth millions of
credits... from complex swindles to carefully prepared impersonations...
with this supplement there awaits a widely varied set of guidelines
and adventures essential to any TRAVELLER campaign or adventure.
For the first time, detailed rules are now available which make
it possible for adventurers to practice deceptions of almost any
kind. Whether it is a simple bluff to get past a hostile guard,
an attempt to use deceit to achieve a goal - be it access to a
person or place, acquisition of equipment without paying large
amounts of money, or gaining the ear of a gullible patron - or
a sting designed to net a fortune from a hapless mark, SCAM
provides rules to supplement the basic concepts found in TRAVELLER
and bring this aspect of adventuring to life.
This supplement contains complete rules on all aspects of con
games and the people who run them. Rules cover such diverse matters
as reactions, disguise, and impersonation, the gullibility of
NPCs (and even other player characters!), equipment, and new skills
that may be earned - and ways of earning them - when characters
are embarking upon criminal careers. This supplement also contains
a series of short adventures which make use of the rules in simple
scams. These may be played, with the adventurers 'assisting'
a master con artist who formulates these intricate stings, but
they may also be used strictly as a source of inspiration so that
the players may come up with scams of their own.
Add a new dimension to the many worlds of TRAVELLER with
SCAM.
Format: Folded and stapled
with heavy cardstock cover.
Size: 8.5"x11"
Page Count: 68
Insert: Cardstock "Personality Profile Form."
Counterfeit "Quitclaim Deed."
FALDOR, a primitive planet only a few parsecs
from the borders of the Imperium, but remote in terms of society,
technology, and culture. For centuries isolated at the behest
of sociologists interested in charting the progress of cultures
stranded on the world long ago and reduced to the verge of savagery,
FALDOR has only recently been opened to contact with traders
from the stars. The hazards of dealing with primitive cultures
and natural hazards require a courageous and skilled breed of
adventurer to meet the challenges of this new world.
The adventurers come to FALDOR as part of a company trading
team, making a routine call at the planet to take on cargo and
check on the well-being of company employees on the planet. A
routine stop on a routine voyage. But routine can be deceptive,
and it's possible that some of those who come to FALDOR
may never leave...
FALDOR - World Of Adventure lies ahead. It is a place of
primitive peoples and potential wealth. But it is also a world
full of potential danger...
Format: Folded and stapled
with heavy cardstock cover.
Size: 8.5" x 11"
Page Count: 77
Insert: Faldor world map and PC local map. Far Frontiers
Tours "Faldor" luggage sticker.
From routine operations
to dealings with officialdom, the starports of worlds in and out
of the Imperium are important places of business for starship
crews and other travellers. Brokers with cargo, port officers
imposing legal requirements, technicians, crewmen, tourists...a
whole subculture exists within the bounds of the starport extrality
fence. Whether they are seeking business or pleasure, information
or goods, rumors or jobs, travellers will find them among the
landing pads and control towers of the planetary starports.
STARPORT PLANETFALL is a collection of detailed encounter
tables designed to generate random encounter situations for TRAVELLER.
From the largest planetary starport to the smallest of landing
fields, tables and encounter descriptions give depth and detail
even to innocent encounters that may have no bearing on the adventure
or campaign in progress... but provide flavor, atmosphere, distractions,
or even whole new adventures that will serve the TRAVELLER
referee in good stead.
Format: Folded and stapled with heavy cardstock cover.
Size: 8.5" x 11"
Page Count: 47
Insert: Laminated Starport Authority "Bar Chit."
THE ARCTIC ENVIRONMENT is a TRAVELLER supplement
dealing with the particular hazards and special situations of
travel and survival in sub-zero climates. Included are specific
rules designed to simulate arctic weather conditions, explanations
of equipment of use to characters venturing into an arctic clime,
and a guide to the special events and encounters which may take
place under arctic conditions.
Challenge your players to broaden their horizons by entering THE
ARCTIC ENVIRONMENT.
Format: Folded and stapled
with heavy cardstock cover.
Size: 8.5" x 11"
Page Count: 37
Insert: "Arctic Adventours" travel brochure.
IMPERIAL CALENDAR showcases my selection of some of the best Classic TRAVELLER illustrations by William H. Keith Jr. This supplement was suggested by his brother, J. Andrew Keith. Andrew had planned on writing an adventure hook of a paragraph or two in length to accompany each illustration. Sadly, this was not to be, as he passed away in August of 1999. Although the supplement remains incomplete, I feel it is a fitting memorial to Andrew, and it is dedicated to him.
Format: Folded and stapled with heavy cardstock cover.
Size: 8.5" x 11"
Page Count: 32
Insert: Year-long "Vargr Corsair Boarding Party"
pin-up calendar.
The REAVER'S DEEP
sector boarders on the rimward edge of the Imperium adjacent to
the Great Rift, and has been a buffer zone for its larger galactic
neighbors throughout its known history. Hundreds of unallied worlds
and a handful of pocket interstellar states comprise the sector.
This structure keeps REAVER'S DEEP sectors' geopolitical
character in constant turmoil, as petty wars rage, alliances shift,
trade routes are created, destroyed, or simply altered, and cultures
rise and fall.
There are several dominant, independent states lying within the
sector's borders: Principality of Caledon, the largest human-governed
unit, and often described as a 'commercial kingdom'; Carrilliam
Assembly, the second largest political entity within the sector,
it is presently controlled by a highly charismatic dictator; Union
of Harmony, a successor state with strong ties to the Solomani
Confederation; Confederacy of Ducinae, a loose hegemony of states
that places special emphasis upon individual freedoms; and the
Grand Duchy of Marlheim, an aggressively expansionist totalitarian
state founded by one of the last great Reaver Warlords. In addition,
there are client states such as the Grand Duchy of Douglass and
the Kolan Hegemony that foster hopes of independence. It is these
states, awash in a sea of scattered star systems that remember
the sectors past glories, chart the present, and plot her future.
Situated betwixt the Aslan Hierate, the Imperium, and the Solomani
Confederation, REARVER'S DEEP has become stitched with
trade routes connecting these realms. The trade routes, in addition
to providing cultural enrichment, give the sector a fair portion
of its income, as ships and their crews traversing the sector
are often in need of support services - spanning the range from
starship maintenance to food products to armed escort services.
Independent star systems lying off of these major trade routes
are seldom visited, and are steeped with mystery, tradition, and
legends of the sector's reaver past.
Format: Folded and stapled
with heavy cardstock cover.
Size: 8.5" x 11"
Page Count: 63
Insert: Folio-sized adventure "Hellion's Hoard"
set on Daneleg/Eakoi.
The planet is Mertactor/District
268 of the Spinward Marches, located at the fringe of the Imperium.
The assignment is simple and profitable - recover a flashy artifact
recently taken from a representative of DerBonne Merchants, L.I.C.,
and return it to Baron Edkos Volentine, a corporate director.
You've got two days before your passage home, the Far Trader 'Arax
House', is loaded with cargo and ready to leave. There's not
really enough time, but it couldn't hurt to look around - the
Mertactor outback is supposed to be fairly scenic, and you might
get lucky. Baron Volentine could be a useful man to make happy.
"Gambit" is a term from chess, an ancient Solomani pastime,
describing the early sacrifice of a pawn in exchange for a long
term positional advantage. Baron Edkos Volentine had many pawns
on Mertactor to choose from, but guess who got the job?
THE VOLENTINE GAMBIT is an Apple computer text adventure
written for TRAVELLER in the mid-1980's. Recently released
for free distribution by Marc Miller, the original documentation
booklet is reproduced and is featured above. In addition to the
booklet, the game itself is shipped on a DOS disk in a format
that allows it to be played on your PC with the use of an Apple
emulator.
Format: Folded and stapled
with heavy cardstock cover.
Size: 8.5" x 11"
Page Count: 30
Insert: 3.5"floppy diskette.